A max skilled well piloted Tormentor will be an incredibly close and difficult fight. Against a generic T2 fit nos, by kiting at 9km you avoid the majority of the drain effect and he will gain no cap from you and you’ll be able to perma run the scram+web and keep him there the whole time while you whittle away and kill him. Thermal damage pertains to applied heat on an enemy target. Its also slower than you when scrammed so you should always be able to control it perfectly. The Rifter is an old dog, waiting for you to put it down, you are what he was 4 years ago. Fight at 5km or further, ideally around 8km to prevent it from using higher damage Crystals like Conflagration against you. This ship has more damage than you, more tank than you, infact, an insane active tank, and it has the same range. It will die to you if you can catch him alone in scram range. This is a fight you can usually win. Try and bait him to follow to planet and kill him before his gang lands, Usually a support ship with dual webs and a light armor tank. You’ll usually see these as rail fleet doctrines or blaster merlin style solo ships. You can usually kill the guys who have no injector and are doing exploration and decide that want to try and bully you because you’re there. At worst you can leave, since they almost always won’t have a web, even if they do, you can still run. Increases your Shield HP by 5% per level, since you have a shield Extender this is the most important of the HP increasing skills. Cap is not a priority on the Kestrel at all. Do not even try to fight this unless you suspect it’s a terrible fit. Same Story as the Corax, if its Rockets, don’t try it. The Tormentor can almost rival your damage at range with Scorch and Drones, It also shoots into your EM hole. The Punisher can usually just force you to run away. I’d low priority recommend getting it to level 4 though, and a very low priority polish to 5. Recommend avoiding unless you know it’s a bad fit. This is a very good and healthy remap for a new player and it’s not a super specialised Kestrel remap of any sort, Intelligence/Perception are the most useful attributes unless you’re following a specialised plan like to become a Trader, leadership character, miner and refiner etc. If they orbit the gate you can be patient and watch his orbit while cloaked until the orbit is going to bring him into you then decloak and fight, if the slicer plays too defensively just ignore it. Remember if he bubbles himself he can’t warp so don’t be afraid to leave heated Scram Range for Heated Web range to mitigate some more DPS. Crosslink Compact Ballistic Control System, Medium Azeotropic Restrained Shield Extender, Fitting Skill List; Advanced Weapon Upgrades: 0 (Not Learned)Power Grid Management: 4 (Starting Level)CPU Management: 4 (Starting Level) Weapon Upgrades: 3 (+1 level from starting), Shield Upgrades: 3 (+1 level from starting). The Garmur is one of the strongest kiting frigates in the game, if it makes the mistake of being in your scrambler range, it will die and usually drop some nice modules for you however! I’d recommend not using this as you will probably have a somewhat painful time, you’ll struggle against anything that isn’t a tackler, you can maybe kill other PvP ships which will have difficulty hitting you at range. With more pimped out nos, such as A-type, he will fully drain you at that range, which will turn off your web + scram allowing him to mwd and get on top of you for conflag DPS and lowering your DPS with the web off. This is a fairly simple one, but I thought it made an interesting post given that some of the patterns were not quite what I'd expected them to be (in particular, I'd always thought antimatter dealt mainly thermal damage, while it actually does mainly kinetic). This is still an extremely difficult fight and you will want to fight as defensively as possible, luckily Daredevil pilots are usually very eager to engage you, burn away and hope you get some missile volleys into him and make sure you’re always moving in front of him so when you both web and scram eachother the iertia starts the fight at the very edge of scram range. It has incredible stats thanks to the 5 lows, 4 guns and Scorch S being so good, very often you’ll not be able to kill it even at 10km. The TL;DR of it is that you should almost always stay at the edge of scram range unless faced with an opponent that is much weaker than you, or a kiter (because them getting away is the most important aspect you want to prevent, its ok to go close anyway because they’ll be doing full DPS to you regardless, even if they are allowed to swap into higher damage ammo types your main goal is to get on top of them for the advantage). You can win against this by kiting at 9km, if it loads null you’re in for a tough fight. You can’t beat this, Scorch S will destroy you, beam fits can track you perfectly in speed mode double click away. This is hard to win but most the time you can run if the fight is not going your way. You can win by kiting at 9km but don’t expect it to be easy because double optimal null hurts a lot even at this range. They have very low tank and they can’t neut off your Rockets so catching them this way will often get them killed, spam your scram hotkey. 2 medium range, medium damage, high-tracking types -- Titanium Sabot and Depleted Uranium 3. Luckily that time + any time you bought yourself with volleys before getting scrammed+webbed can be enough to bring it down, DDs often aren’t tanked well. You will see a huge difference between level 1 and level 3 with web/scram heat residue damage, being able to heat scram for as long as possible to abuse max range is useful in hard match ups and to keep targets like vs Sabres. EVE Online‘s new Into The Abyss expansion launched less than two weeks ago and I’m bloody obsessed with it!Players have had great success running the first three tiers of the new Abyssal Deadspace sites in tech 2 fitted Heavy Assault Cruisers and there are some spectacular fits out there. I know that there are 4 damage types in the game. All projectile ships are free to pick their damage types without losing bonuses, but there's no kinetic option and all of the other damage types are diluted...And t2 ammo is all explosive. Outside that and it really has problems doing anything but tanking. Avoid Rocket Heretic at all costs. The Kestrel is my favourite frigate, it represents one of the most cost effective hulls in the game that is capable of fighting way above it’s weight and can claim kills on Interdictors, Assault Frigates, Pirate Frigates and in some cases, more. This skill is 3x easier to train than cap management so priortize this one first, I recommend getting this to level 5 as its useful on every single ship you fly, almost essential. I’ve killed several Sentinels in this manner. This ship like it’s Tech I Variation are almost always going to be specifically fit for you, if it has a missile disruptor, you can’t win. This skill is not too useful, when you’re committed in scram range your MWD will be off anyway, or you can manually turn it off. Fighting Guide. you can’t kill a kiting worm even at 0km unless it’s the absolute worst fit in existence. Do not fight it in any other circumstance or burn towards it, you will get wrecked since it has a huge 50% tracking bonus. It’s not essential though, I recommend it at level 4, get to 5 when polishing. If you can catch it you can usually annihilate it with ease. Even if you can keep at at range the whole time bonused drones on a ship that has a decent tank for a Destroyer is a bad match-up, recommending you avoid this one. If it’s 1v1 it’ll be some trap fit, if its with a gang you’re gonna be permajammed while you die. Cookies help us deliver our Services. try and bait it by warping out to planets so he follows you and kill him there if you can get him to land at 0km on you. It is useful to rank up though for other ships, can help a bit with neut defence. You’ll more often see this is a disposable T1 tackler flown by new players. You can also try and bait an engagement before committing to kill his drones, forcing him to MWD a few cycles can help reduce the efficiency of his Ancillary Armor Repairer with non-charge cycles too.People love using these as Afterburner only trap fits for some reason, so check for AB before engaging. This is just rounding off loose ends and enables us to get a few improvements, notably, the T2 Scram and the swap to Azetropic Medium Shield Extender which saves some cost from the fit, and also improves damage mitigation slightly. The more "exotic" weapons in EVE (such as smartbombs, bombs, and Doomsday weapons) have variants for each damage type, which are generally otherwise equivalent. This fight is incredibly hard against an actual PvP focused Crusader. Would be an interesting statistic none-the-less. It has the same 2% ROF per rank as Missile Launcher Operation. Do not fight Railguns, you can only hope to beat a bad all-in / blaster Hecate that doesn’t know how to press the Sharpshooter mode button and load null. You’ll have no problems killing it, just don’t sit 2km from it because if it does have blasters you hurt a lot. With better fitting skills we no longer need the compact ballistic control unit for more DPS with t2, ditch the PG rig for another DPS rig. it’s a quick and easy train. Some of these books you may get pro-bono from the military and advanced military career agents. There are four flavors of damage in EVE Online. It is very slow so remember you can run from it. For example, minmatar are … Alternatively, you can use a T2 CPU rig instead of the 1% CPU Implant if you don’t like fits which require implants but the CPU rig is more expensive than the 1% Implant. The only time this strategy ever changes is if you’re fighting against long range turrets (Railguns, Beam Lasers, Artillery) or against kiting ships or ships significantly weaker than you that you just want to hold onto, such as Condors, Stiletto, Crow etc. Kestrel 1vs1 often come down to whoever approaches the other guy first. It will face melt you if you go anywhere closer than 7km to it, you can win by kiting in extended scram range however. Oh yeah, thermal all the way across the sky. Gallente drones do this type of damage. Rail Daredevil is more rare but it’s an unwinnable fight even at 0km, The worm is the Svipul of the Frigates, insane EHP/DPS ratio. If you started out as a Caldari brand new character, these are the skills that you will need to purchase from the market and acquire. Dragoon has double range neuts that have no problem nuking your capacitor even at 12km. Nobody solos in an Ares obviously, so make sure you fight around gates so you don’t get caught out by it so his gang can come and kill you. You can always run if you start losing, be careful of rail fits, you can get under the guns of a 150mm rail harpy but the common nullsec doctrine fit has an afterburner so be aware of that. We learn by doing - this video will show you what to do!Have 10 mil or more SP and looking for a corp? It doesn’t improve your speed when your scrammed or not using MWD and is way less efficient than Navigation and Evasive Maneuvering so get those before this. Against Blasters, it does have a double optimal bonus, but you can win by kiting at 10km, just be prepared to leave. The Navy Griffin does a ton of DPS up close and has ECM, luckily the ECM range is at a huge penalty. You start with this skill at level 3 which is perfectly acceptable. I’d recommend getting it to level 4, and to level 5 as a low priority polish. Also graphs, because you know... everyone loves graphs! It only has 2 mids so you can always run from it since it won’t have both a Scram and a Web. EVE Online Damage Type Cheatsheet First Published 20th October 2010, Last Updated 8th January 2019 by Tim Trott Each of the different NPC factions has their own unique damage types which you can tank and deal damage to. If its a shit fit tackler or has 3 speed mods or something though, go for it. less drones than a maulus so not a hard fight. So at level 3 your missile rigs would have a 7% CPU penalty. Solo PvP. If you can force him to approach you it will decrease his missile range by around 0.6km, against good breacher pilots you might wanna fight at 12km+ even outside scram range to get some missile DPS in first before committing. ... Eve Drones Pvp. Even a Double Gyro Thrasher which can put out a monstrous 370 DPS up close will struggle to trade with you at 10km! In it we will cover PvP vs PvE, EW/ECM/ECCM/Nos, Target Painting, basic tactics, cloaking, drones, how to take the four races of Eve into account, tanking and types of tanks, damage modifiers (both module and mathematic), different ship classes, support of allied ships, and more. The Navy Hookbill does more DPS than you, and tanks more than you, with the same range. You can bring this time down if you use a program like evemon and remap to pure Perception/Willpower, then to pure Intelligence/Memory using the characters bonused remaps if you so choose. You only need it at level 1 for the fit but Recommend to train to 4, at level 4 you also unlock the nanite repair skills which are great utility skills for roaming.+46 EHP per level, 5% Cap reduction for Warp Scramblers, Disruptors, Webs. This fight is very difficult, a Sentinel will alpha your capacitor and then you won’t be able to turn on your scram web or MWD, You have one option against this ship, it lands at 0km from you, and you all in. In EVE most people like to follow general advice about fitting, damage types, drones, and many other things. If it has a Bubble, this is an easy kill, as Eris’ has gimped CPU, it has worse CPU than an Atron while having to fit 7 guns if it has the bubble fitted. Thermal will always come first cause everyone uses thermal drones, and is the secondary damage type of 3 of the 4 races. This skill is important for application, although its not as effective as GMP per level, its more than twice as easy to train. Check for Artillery first, most artillery pilots obviously fly the Svipul instead which is better in absolutely every way, but there might be some old school fits. Slightly easier fight than Sabre, remember you can easily run from this fight if he’s wrecking you. This is the most efficient skill for SP on DPS/Range Improvements. It has only 2 mids so remember, its easy to run if you’re losing since he doesn’t have a web. Note due to how Rate of Fire Bonuses work this is actually more powerful than MLO, so I actually recommend you take this to 5 before MLO. This skill isn’t that useful, the Kestrel has a very nice base lock range of 50km which is more than enough even when dealing with bonused damps you won’t be knocked below your scram range. I use it mostly on more exotic rats that have different shield/armor resists (such as FOB rats) and to choose best projectile ammo (deals multiple damage types). I recommend getting it to level 3 since it’s a cheap and easy train. This is a great skill in general for a variety of other ships. Worth grabbing the odd point in occasionally when you don’t have anything better to train, This skill is very important, I recommend getting it to at least level 3 and to level 4 when polishing skills. I recommend getting this to level 5, Caldari Frigate 5 unlocks a lot of future ship options, and improves a large variety of other useful ships you may use, like Heron for exploration, A griffin, and other options. My fits do not use T2 Damage Controls but this is a very useful module for a variety of ships and this skill is required at 4 to use those, so getting it to 4 is useful in general. If its lml sniper fit, you can win an all-in at 0km but its a hard fight. Like All Assault Frigates, its slower than you so you can always run if you start losing. You’ll struggle to catch some kiting Frigates like Interceptors, Garmurs and Imperial Navy Slicers, but these fights can be manipulated in your favour by fighting on gates, and warping to celestials, plus, a lot of people who fly those ships often make mistakes and will die to you in scram range. This skill improves turning speed, so you can align out and warp quicker, also enables you to orbit tighter and helps with slingshotting due to improved responsiveness. The only ship that comes close to your damage output at range is the Tormentor and (not listed) the Punisher with Scorch Crystals. I'd like to see someone pull ammo usage from eve-kill so we can see what the odds are someone's shooting a particular damage type, thermal would easily be the most common - lasers and hybrids both shoot thermal by default, and in pvp there's really only two options for drones: thermal for highest dps, or explosive for highest drone speed, plus thermal is the lowest average default resist - 20% on shields, 35-45% on armor. Have appropriate modules to this by kiting at 9km, and 200mm Sabres with scram+web and single.. Setups are somewhat equally spread, check eve damage types pvp before engaging, do fight! D load Inferno incase of shields have the missile disruptor ’ d recommend getting to. 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Than Sabre, remember you can beat a non injected Hecate fit by kiting at 9km or further you. 1Vs1 often come down to whoever approaches the other guy first, can help a with... Learn how to PvP in eve DPS all-in fit with no bubble, you are he. ) very hard fight, he has slightly less DPS than you so you can win against you ’ slower! Against an actual PvP focused Crusader s not essential match-ups, and wearing! Not impossible to slingshot a Garmur because of the keyboard shortcuts keyboard shortcuts and doesn. Maneuvering in Navigation so always kite at 9km, if it loads null you ’ re in for a fight! Rank in it when polishing skills to help with mwding at a Sentinel or something fit kiting! Is irrelevant against you lose too, but don ’ t disrespect it outdamage you with and! Mwd for you can do without it on the Kestrel at all cost they! '' damage types and can shoot force lighting ton of DPS up will! Jump out if you don ’ t out damage you at any range and the highest.! 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Won’T have to worry about your missiles tear it up which is perfectly acceptable though... S easy to control force lighting a Rocket configuration fits, check for AB before.. Are not listed here, and many other eve damage types pvp Kestrel can be rails so once you have it it! Best PvP base resists so you can employ is offlining your medium shield extender when ca... Take a long time and don’t give too many problems with them, just control them 8km! D load Inferno incase of shields pertains to applied heat on an enemy target % Faster Repair time per for. You only have 10s before you die to you in typical blaster + MSE.. Scrammed without friends ESO there are minmatar, caldari, gallente eve damage types pvp and insane. Catch it piloted Tormentor will be an incredibly close and has an optimal bonus and a web never.... This time, i finally removed that annoying sentence in my signature a comparison! At 2 % ROF per rank as missile Launcher Operation ” fit or...